#include "background.h"

void Background::draw() {
	double r = 0.0;
	double g = 0.0;
	double b = 0.4;

	float left = -400;
	float right = 400;
	float top = 300;
	float bottom = -300;

    glColor4f(r, g, b, 1.0);
    glBegin(GL_POLYGON); {
		glVertex2f(left, top);
		glVertex2f(left, bottom);
		glVertex2f(right, bottom);
		glVertex2f(right, top);
    } 
    glEnd();
}
